Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Friday, July 22, 2011

Three Kingdoms

My introduction to the Three Kingdoms came from one of the original Romance of the Three Kingdoms computer games from Koei in the late eighties or early nineties. I never quite figured out the game, but was intrigued as to where the story came from.

I continued to interact with the Koei games over the years, both the Romance of the Three Kingdoms series and the Dynasty Warriors series, and my desire to know more about the story behind the games eventually led me to buy a four volume edition of Three Kingdoms.

That was several years ago, and I only recently finished reading them. Written some time in the 14th or 15th century, Three Kingdoms is a historical novel, and can be a difficult read at times. It certainly doesn't flow the way that modern novels most often do.

It's also difficult to tell just what the focus of the novel is until you are quite a ways into it. The cast of characters is enormous, and the entire first volume is largely a prologue to what eventually becomes the main story, which is marked by the appearance of the character of Kongming.

After that, the narrative picks up quite a bit, as the the story of Kongming is arguably the main plot of the novel. After Kongming’s death, there’s a definite feeling that everything else is epilog, despite being the better part of the fourth volume.

There’s also a feeling similar to that produced in some versions of the Arthurian legend, where you have mundane history leading to an era of larger than life heroes followed by a slide back into mundane history. This is reinforced by the fact that none of the heirs of the actual Three Kingdoms are capable of holding onto the achievements that their predecessors made, and are instead eclipsed and overthrown by a fourth faction that re-unites China.

To give you an indication of how dense this novel can be, the original version of the movie Red Cliff was filmed in two parts that added up to five hours of screen time. The events covered in it take up less than half of the second volume of Three Kingdoms.

Early elements of the wuxia tradition can be seen in many of the battle descriptions. While the battles include huge armies, it is often duels between generals that settle the matter, with a losing general’s side falling into disarray and being slaughtered and/or driven from the field.

These duels are not described in great detail, often consisting simply of a description of the number of passes made between duelists and the final blow that decides the outcome. Sometimes though, unique weapons are named and described, or generals are described as blocking missile weapons with their melee weapons, or they are described as defeating countless regular soldiers.

The only time I can recall a general being killed by a common soldier, that soldier was immediately promoted to become an officer and became a named character in the book. Otherwise, combat with soldiers only served to tire generals, but they would either win through, or be finished off by another general, not the common soldiers.

If you decide to read this, and choose the same version that I did, then I suggest starting with the afterword in volume IV, and reading it up to the point where the author suggests you start reading the novel itself. It will give you a better idea of what the focus of the novel is, and keep you from feeling as lost as I did throughout the first volume.

Tuesday, July 12, 2011

The Bones: Us and Our Dice

Another old post that got "lost" in my draft folder. This review is about a year overdue, but the book is still available.

If I hadn't read Things We Think About Games, I probably wouldn't have even considered getting The Bones: Us and Our Dice. The fact that I did read Things We Think About Games, and loved it, meant that when I heard about The Bones, I pre-ordered the limited hardcover. That's how much I now trust Will Hindmarch and Gameplayright Press to put out an interesting book dealing with gaming, and The Bones rewarded that trust.

The Bones is a book about dice. More specifically it's a collection of six articles and twenty essays by different authors about dice.

The book opens with the articles, which I think are the best part of the book, and I think it's worth listing what they cover. The first three are about the history of dice, and while there's a bit of overlap, all three are interesting. The fourth article is about all randomness in gaming, and is an excellent introduction to the role of probability in gaming. The fifth is an interview discussing randomness in online gaming, specifically the MMOG Lord of the Rings Online.

The last article is a bit of a departure from the rest as it's an interview that reveals the story behind the creation of an automatic dice roller that makes more than 1.3 million rolls per day for a play-by-email game company. That's not some computer random number generator, but a machine that physically rolls the dice!

The following twenty essays are also interesting, but I'm only going to mention the one that I was most interested in. Near the end is an essay by James Lowder. James was an editor at TSR back when the switch from 1st to 2nd Edition AD&D was being made, and the infamous Avatar Trilogy was being written to put a narrative spin on the game changes.

Those books marked the beginning of the end of my interest in the Forgotten Realms, AD&D and game fiction in general. That's how bad they were, or at least how bad I perceived them to be.

That's why I find it so interesting that at least someone at TSR at the time knew that there were issues with the books while they were being created, but that the demands of management insisted that they go forward anyway.

If any of this sounds interesting to you, then you should definitely read this book.

Thursday, May 20, 2010

Two Hundred Best Games

I thought I'd reviewed Hobby Games: The 100 Best here back when I read it, but either I did not, or I simply can't find it now in my archives. In either case, now that I've just finished Family Games: The 100 Best, I'm going to go ahead and review both.

The premise behind both books is to get 100 people involved in the gaming industry to each review one of their favorite games. The first book focuses on the broad category of "hobby games" covering everything from RPGs, to CCGs, to miniatures games, to board games. The second book narrows the focus a bit to cover games that can be enjoyed by the "family" and covers everything from, well, RPGs, to CCGs, to miniatures games, to board games.

The nature of "family" is only vaguely defined, but can be loosely interpreted to mean games that can be enjoyed by casual gamers, while "hobby" games are more geared towards people who consider themselves more serious gamers. Where Hobby Games includes Dungeons & Dragons, Family Games includes Faery's Tale Deluxe. Where Hobby Games includes Magic the Gathering, Family Games includes Pokemon. Where Hobby Games includes Flames of War, Family Games includes HeroScape. Where Hobby Games includes Squad Leader, Family Games includes The Game of Life.

Of course, there's some overlap, and Family Games even has an appendix listing games from Hobby Games that would also fit the criteria for Family Games if they weren't already in the first book.

One interesting thing about the core concept of both books is how the context of who is doing the review can sometimes be as interesting as the review itself. If a designer of a game I really like has chosen to include a game I've previously dismissed, then I will probably take a second look at that game. Also, if someone who I haven't heard of before has included a game I really like, I'll probably at least take a look at what they've designed, as we obviously have at least some sensibilities in common when it comes to games.

Of course, this can work the other way too. The fact that Steve Jackson of Steve Jackson Games chose to include Monopoly as his entry for Family Games just furthers my impression of him as a designer of games I'm unlikely to enjoy.

Both books are good, but if you can only afford one of them, then I'd recommend getting the first one. Hobby Games simply had more entries that I found interesting than Family Games did, and I think this will be the case for most gamers.

Family Games is still a good read, so if you really enjoy Hobby Games and want more, then get a copy of Family Games as well.

I'm pleased to have both books on my shelf.

Sunday, September 28, 2008

Things We Think About Games

This is a book about games by people who design and play them. The bulk of the book consists of 101 short observations on games by the authors, along with 26 more observations contributed by others. These observations are either about playing games or designing them. As the foreward by Robin Laws points out, some of them will seem obvious and some of them will seem wrong. I'd add that some of them would make for good entries in a "Miss Manners Guide to Gaming."

This book is worth reading, and it won't take you very long to do so. Unfortunately, that's because in many cases a page consists of only a single sentence, and averages about a paragraph per page for a book that's only around 150 pages long. That's unfortunate because the book costs $20. The fact that it costs $20 is unfortunate because it really is worth reading.

I'd suggest buying it as a gaming group and passing it around. Perhaps adding your own comments into the large amount of white space available on most pages.

I'll leave you with two of my favorite entries, and also two of the shortest:

44: If you want to play again, you should probably not act like a fuckwit.
45: If you don't want to play again, still do not act like a fuckwit.

Tuesday, March 25, 2008

On the Nightstand

Ok, I don't actually have a nightstand, and I don't read in bed either, but these are the books that would currently be there if I did:

Lost Battles by Philip Sabin. Part game, part history, and part game design theory. This book is a professor's attempt to use conflict simulation (ie. wargames) to help better understand some ancient battles. I'm almost finished with this one, and I plan on doing a full post once I am.

Guadalcanal by Richard B. Frank. An almost 800 page book on the WWII battle for Guadalcanal. I read this once before, but that was around a decade ago. I've done a lot of reading on WWII since then, so I'm hoping to get a bit more out of it the second time around. So far it's been a very interesting read, but it's on hold at least until I finish Lost Battles.

The Guns of August by Barbara W. Tuchman. Another book I've read before, but it was even longer ago than Guadalcanal. Making some attempts to solo play Paths of Glory got me to pick this one up for a re-read. Moving on to some other games led me to put it right back down again, but I plan on getting back to both it and Paths of Glory before too long. What I'd really like is to find a good general military history of all of WWI. The Guns of August only covers the opening moves.

In addition to those three, I've also recently finished Grudgelore by Nick Kyme, one of Games Workshop's Black Library books. This was a fun read, but didn't quite inspire me to continue painting my dwarf army. Still, it's better than most of the other BL books I've looked at.