I finished up the main storyline in Fallout 3 a few days ago and I think it's the most fun I've had with a video game in a long time. Usually I get frustrated or bored with these games long before they're over, but that didn't happen with this one, and it wasn't because it was short. I didn't keep track, but I probably spent at least 40 hours playing it.
I've tried to pin down what it is that made it so fun, and I think it was a number of things. Possibly the biggest factor was the ability to play on "very easy" difficulty. While some people view having to replay a certain part of a game because they died as a challenging puzzle to solve, I just see it as something that breaks my immersion in the game, and forces me to repeat content I've already seen. The "very easy" difficulty level let me enjoy the game. Combat was fun instead of frustrating, and didn't feel like it was just a cakewalk, even though it mostly was.
Having to walk across country to discover new points, but then being able to auto-navigate to those points once you found them was also an important factor. It makes a nice compromise between immersion and convenience. Of course, this isn't something unique to Fallout 3 (Fable 2 uses the same basic idea), but it is well implemented. Also, the navigation system gives you notice when you are near sites of interest, and points you in their direction, keeping you from having to just constantly wander the countryside at random hoping to stumble across something interesting. This is very important in a game that features a wide-open world.
There are some issues with the game, but they're minor. A few of the layouts get repetitive after a while. The metro stations in particular get a bit old after going through a couple dozen of them over the course of the game. The same goes for the Vaults themselves, although most of them are completely optional as to whether or not you explore them, so it's not a big deal.
That leads to one of the biggest things I liked about the game, the ability to explore as much as you feel like. I could have finished the game in half the time if I'd simply stuck with the main storyline quest, and it's pretty obvious which quests are part of the main story. Instead, I took the time to track down clues leading to side quests in between doing the main ones. When I got tired of doing the side quests, then I continued on with the main quests.
One issue to be aware of is that when you finish the main storyline the game is over. You can always go back and start again from a saved game, but you don't get the chance to continue exploring the world after completing the main quest. I knew this from reading about the game, but the game itself doesn't let you know this until after you're locked into the final scene. Given that wide open games like this generally let you continue on after completing the main quest, there should probably have been more warning that that wasn't the case with this one.
I may even return to the game to do some of the side quests I skipped, but for now I got exactly what I wanted out of the experience: a fun time without a lot of frustration mixed in.
Leadership
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I went on a walk with my son yesterday. He's on the last stages of his
Eagle Scout rank requirements and he's been roped into a leadership
position. This...
5 weeks ago