Showing posts with label retail. Show all posts
Showing posts with label retail. Show all posts

Sunday, June 06, 2010

Changing Paradigms (Or At Least Links)

I'm not sure how many have noticed them hidden amongst all the other apps I have on the sidebar here, but there's a handful of links to other sites I find of interest. Specifically, there are links to my other blog, blogs by a couple of my friends, a couple of forums I frequent, and links to two of my favorite game stores.

It's these last two links that are undergoing the change. When first adding the links I linked to the websites that the stores maintain, but those links seem to be less and less relevant. One has never had much more than a placeholder page linked to a forum that gets little traffic, and the other has been deliberately moving more content over to their Facebook page, going so far as to take down their private forums in favor of moving discussion over to Facebook.

With this in mind, I'm changing my links to point to the Facebook pages for both stores, rather than their websites. Those pages either include all the relevant information pertinent to their store, such as address, phone number and store hours, or at least link back to their website that has that information. In fact, one of the stores has far more information on their Facebook page than they do on their website.

I decided to make a post about changing the links simply because I find it interesting that such a change seems to be appropriate, and to alert anyone who reads my blog to the Facebook presence of these stores. Just in case they didn't already know.

Saturday, June 05, 2010

Store Tour - Northwest Arkansas

A while back I read a thread on EN World (not a forum I frequent, but the thread was linked off another blog that I do), I decided that it would be a good idea to do a run down of the local retail gaming establishments. Then I promptly procrastinated. It turned out that I wasn't the only one thinking along these lines, as Liz created a Google Map showing local stores for the NWARPG forums, which eventually caused me to stop procrastinating and actually finish this "store tour" idea.

The problem with doing what the guys on EN World were doing is that I'm cheap and lazy and don't really feel like driving around to the various stores in the area just to write up a blog post, so instead I'm going to go by memory with a dash of rumor thrown in. Not ideal, but better than nothing, and I suspect that after I post this, I may end up getting more information. Also, since there's only really one "true" game store in the area, I'm going to include all the stores that I'm aware of that carry at least some hobby games.

Barnes & Noble: First on the list because it begins with "B". There are two locations in Northwest Arkansas, one in Fayetteville, and one in Rogers. They generally carry a number of RPG books, mostly D&D with a handful of other titles. The one in Fayetteville had some Shadowrun books, and some Dark Heresy books the last time I checked. It's been well over a year now since I've been to the one in Rogers, but they had a similar selection back then. The Fayetteville store now has a permanent board game section (as opposed to the seasonal section it had in the past), and I imagine that the one in Rogers may as well. It's mostly full of dreck like Monopoly variants, but has a handful of good games as well.

Castle House Hobbies & Games: Next up in alphabetical order is the only "true" game store currently in Northwest Arkansas. Located in Fayetteville, this store carries board games, miniatures games, card games and roleplaying games. It has the best selection in Northwest Arkansas, but that's not to say there isn't room for improvement. I wish there was a bit more selection in some areas, but it's still one of the best to ever grace the region. They do have the largest gaming area in Northwest Arkansas and are fairly free with its use as long as it doesn't interfere with a scheduled event. They have several such events that run there, including regular ones for CCGs and the Boardgame Night I run, as well as several RPG groups that meet there regularly, and periodic Warhammer 40K tournaments.

Dickson Street Used Books: This is an awesome used book store located in Fayetteville, but its connection to gaming is pretty thin. There's often a small selection of used RPGs available here, but it's very hit or miss as to whether or not there's anything worth buying.

Gamer's Utopia: This is a new store that apparently just opened up in the Frisco Station Mall in Rogers. I know nothing about it beyond the fact that they hold Magic tournaments. This may be a second "true" game store, but I don't know yet if that's the case.

Hastings: Another big chain, it's been a couple of years since I visited, but when I did it had a selection comparable to Barnes & Noble, with a bit more variety, as well as a handful of used game books. As something of a historical footnote, this store once carried the full GW line of miniatures and a huge selection of CCGs, but that was well over a decade ago. There are stores in Fayetteville and Springdale.

Rock Bottom Books: This store in Fayetteville is one of the comic shops in Northwest Arkansas. The only reason I included it is that they sell a few CCGs and have a couple of bookcases of used games, mostly RPGs with a few wargames. Prices tend to be a bit high for the used games, but partly as a result of that they usually have a better selection than Dickson Street Used Books.

Tshirt Explosion: I have yet to go to the new location in Springdale, but I have it on reliable authority that it is like the old location in that from the outside there is no indication that this business has anything to do with gaming. On the inside is a large selection of GW product as well as several gaming tables. I'm unsure as to the hours those tables are available. Based on posts I've seen it seems rather hit and miss. The owner runs two annual miniatures tournaments, one for Warhammer Fantasy and one for Warhammer 40K. Both are fairly well attended, drawing quite a few players who make a trip here to play in them (incidentally, Patriot Games, the 40K tournament, is going on as I post this).

Vintage Stock: The other comic store in the area that I'm aware of, Vintage Stock has three locations: Fayetteville, Springdale, and Rogers. Although in the past they had a rather extensive selection of GW merchandise and RPGs, today they only carry CCGs, which is just enough to justify putting them on this list, but not enough to make me a customer.

That's pretty much it. As far as I know, you have to travel at least 120 miles in any given direction to get to another game store, (Springfield, MO; Tulsa, OK; and Russellville, AR being the closest three that I'm aware of).

There's some small possibility that the Hobbytown that recently closed in Bentonville might reopen under new ownership, but that's just rumor at this point, and not very reliable rumor.

2013 Edit:  Hastings and Castle House are no more, but in their place we have two new stores:
Gear Gaming in Fayetteville and Galaxy Games in Springdale.

Both stores have good play areas, but limited selections of merchandise. They are both responsive to their customers' suggestions as to what to stock, so will generally try to have the "new hotness" if it's available and they have been made aware of it.

Monday, February 01, 2010

The Future of Retail RPGs

My friend over at Black Diamond Games has been musing lately about the future of RPGs from a retail point of view. Sadly for him and other retailers, I'm beginning to think that there isn't much of a future for RPGs in the retail market.

I've been saying for years that tabletop RPGs are destined to follow the same path as tabletop hex and counter wargames. Wargames got started in the fifties, grew in the sixties, and were really becoming a big deal in the seventies. In the late seventies and early eighties you could find Avalon Hill games in major bookstore chains and other retail locations, but in the early seventies something happened that was destined to cut short the popularity of wargames: tabletop RPGs.

Most know that tabletop RPGs grew out of wargaming (in fact, while D&D is the first published RPG its roots can be traced not only to Chainmail, but the unpublished wargaming/RPG hybrid Braunstein). Many people, in fact the majority of people, who had once been consumers of wargames, found RPGs to be more to their liking. The development of the personal computer further hurt the wargaming industry as those for whom RPGs weren't to their liking found that computer games often were. Computers could both streamline the handling of complex rules as well as provide an AI opponent, both big attractions for people dealing with games which were both hard to learn and difficult to find opponents for.

From a retail perspective, wargames were dying. First SPI disappeared, then Avalon Hill was eventually acquired by Hasbro, and today traditional hex and counter wargames are effectively dead in the retail market.

At the same time, there are more and better hex and counter wargames available today than ever before. New companies with different business models arose from the ashes of SPI and Avalon Hill. GMT Games, Multiman Publishing and Avalanche Press are the big boys, with a host of smaller companies also in the field.

They thrive in a market that sells directly to consumers, mostly over the internet. They still sell the occasional game in the retail market, but it's not their focus, and they seem to treat it more as a marketing expense than an opportunity for direct profit.

I think that RPGs are destined for a similar, but not identical, future. I think that we will see the industry go down two different paths. The first is being pioneered by Dungeons & Dragons and their DDI program. Whether or not it was deliberate, having so much information available online for a subscription is cannibalizing the sales of print products at the retail level. If this is not also cannibalizing the bottom line of Wizards of the Coast, then this trend will likely continue and may come to replace the "supplemental" model of RPGs that most "mainstream" RPGs now follow. This model involves the release of core rules followed by regular release of new content in the form of supplemental books until such time as it's felt that sales would best be served by a new set of core rules.

The second path is one of small press publishing, and more importantly, print on demand. The "indy" model where a game often consists of a single book, and where if additional books are produced their production is usually based more on what the game needs than on increasing sales. Few are likely to make their living designing games this way, but then few make their living designing wargames anymore either.

Small press games have always been around, but the availability of print on demand changes things. The difference between small press and mainstream used to mean the difference between a hardbound book and a bunch of photocopies stapled together (or bound with a plastic ring binding if it was "fancy"). Now the only difference between a print on demand book and one from a major publisher is the use of color, and maybe artwork.

I just received a copy of Diaspora, a game only available for purchase on Lulu, and its production quality beats anything that I've seen from mainstream RPG publisher Mongoose (admittedly the whipping boy in the RPG industry for poor production quality). Only the lack of interior color separates it from other major releases, and the creativity and editing quality is arguably far better than most.

Alternate paths, like that being followed by Warhammer Fantasy Roleplay, with its custom dice, are unlikely to start a general trend. They seem too gimicky, and are too obviously an attempt to solve problems with the business model through game design. If they were operating in a vacuum then they would likely succeed, but they're operating in an environment where others are simply abandoning the business model in favor of ones that work better.

Personally, I would like these alternate paths represented by Warhammer Fantasy Roleplay to succeed, because I think it's important that RPGs maintain a retail presence, both for the health of RPGs and the health of the retail game industry, but I suspect that they will instead become increasingly a niche within a niche.