Showing posts with label Kingmaker. Show all posts
Showing posts with label Kingmaker. Show all posts

Friday, September 23, 2011

Less Magpie in Magpie Night

This past Monday marked the beginning of a turning point for our Magpie Night RPG sessions.  The night was originally designed to try out a variety of game systems using one or two shot adventures.  We did that for a while bi-weekly, then added a Pathfinder Kingmaker campaign on the off weeks.

This was working quite well for some time, but lately things have changed.  First, we lost one of our founding members when she moved away, and the Kingmaker campaign has been dragging a bit since then.  With another of our players now taking a (hopefully) temporary leave of absence, I made the decision to put Kingmaker on hiatus.

Meanwhile, I have been getting some push-back on the core Magpie concept of bouncing from system to system fairly rapidly.  A couple of the players are either frustrated at constantly having to come up with character ideas, or else have a desire to explore their character concepts more deeply than a single adventure allowed for.

Also, I want to explore some games that require more than a single adventure to get into, so while I do want to still do some more one-shot adventures in the future, I am abandoning them for now and doing short campaigns instead.

With this in mind I created a spreadsheet of all the games I am willing to run, along with ratings as to how great my desire to run them is, my preparedness in terms of understanding the rules, and some other factors.  At the top of that list is Ashen Stars, but Trail of Cthulhu is right below it, and two of my three current players are more interested in it than in Ashen Stars.

Thus, we have started a Trail of Cthulhu campaign, while possibly doing some Ashen Stars adventures whenever I need a break from running Trail of Cthulhu.  Since they are both based on the Gumshoe system, there shouldn't be much difficulty in switching between games.  More on this in my next post.

I'm a little sad to see the format change, but we got through a lot of games over the past year or so, which has been a lot of fun, and which I think really helped some of my skills when it comes to roleplaying.  I'm now looking forward to running some longer games.

Friday, July 15, 2011

Embracing the Crazy

One of the problems with running a more traditional style RPG like Pathfinder is that I tend to fall into my old patterns of GMing when I do so. I often forget many of the lessons that I've learned over the past few years about running and playing a better game and revert to a more dictatorial style of GMing.

One of the most obvious mistakes I keep making is that I keep trying to reign in the crazy. For example, the party in our Kingmaker campaign has had some great characters, many of which seem to have an element of the crazy to them, but I keep fighting against those elements, despite the fact that when I step back and take an objective look I recognize just how awesome some of them are.

One character in particular is just full of great crazy that I keep trying to reign in. That character is a human ranger who believes he's a half elf. He was raised by elves, which is where the root of his delusion comes from, but he's quite clearly human.

He's also an ardent lay follower of the god Erastil, to the point that he's been vociferously lobbying the rest of the group to build a huge cathedral to Erastil in the capital of the kingdom they are building. Nevermind that the more ecumenically minded NPC priest of Erastil has pointed out that the god actually prefers rural shrines, and probably wouldn't appreciate a huge urban cathedral, our deluded ranger continues to forge ahead with his plans!

I haven't even mentioned the stack of corpses that he's collecting. See, he knows that one day they will have the means to raise people from the dead, so he's been collecting those he thinks worthy of a second chance so that when that day comes he can return them to life. Those he thinks worthy have included random dead people they find in the forest, and remains recovered from an ancient barrow.

My problem is that I keep fighting these ideas when I should be embracing them. There are some really great hooks for things in this character's behavior (especially when you factor in that he isn't just another adventurer, but also the head of the city guard for a growing frontier community), but I'm too focused on the Kingmaker campaign path so that instead of opportunities I see them as obstacles.

Now that I recognize that the problem is with me and not the player, I'm trying not to block things for him so much. It's still difficult though, because the crazy often leads that character to take actions that will derail the published plot of the adventure. I have to walk a delicate path between allowing the player to have free reign with his character and making sure that the adventure can progress.

Thursday, October 14, 2010

Kingmaker Session 1

We had our first session of the Pathfinder Kingmaker campaign last week, and it went well. I was pleased with how smoothly everything ran, especially considering that three of the four players have more experience with D&D 3.5/Pathfinder than I do.

Of course, I probably put more prep time into this game than all the others I've run for Magpie Night combined, so that most likely had a bit to do with it. Most of that prep time was spent reading books. The Core Rules, the first Kingmaker module, and bits and pieces of a lot of other Pathfinder books.

I also spent some time putting together information for the campaign wiki on Obsidian Portal. So far that seems to be a worthwhile tool, if only for providing a convenient means to message the players about game issues. I don't think I even have email addresses for everyone playing, but they all have accounts on Obsidian Portal, so I can just PM them about anything that needs to be handled.

Another tool that's working out well so far is Hero Lab. Entering characters into it uncovered a couple of errors that probably wouldn't have been caught otherwise. I'm not making full use of it yet, but may try using it during sessions in the future. So far every "error" we've caught in the program has turned out to be either an error we made in understanding the rules, or an error I made in data entry.

One thing I won't be doing is using this blog to document the progress of the campaign. I'll be using the Adventure Log on Obsidian Portal for that. Any discussion of the campaign here will be like this post, discussing the tools and process involved rather than the campaign itself.

I will say that I'm looking forward to the next session!

Friday, October 01, 2010

Magpie Kingmaker

As I mentioned in a previous post, the Magpie RPG group is starting a Kingmaker campaign for Pathfinder. A Magpie campaign is a bit of a contradiction in terms, but it sticks with our theme of trying a little bit of everything, even if that includes a full campaign.

We're actually just committed to the first scenario or two. After that we'll judge how everyone liked it, and continue if the consensus is that it's worth going forward. I'm really excited about it so far. The Pathfinder rules seem to be a solid evolution of the Advanced D&D lineage, and Kingmaker's combination of sandbox play and empire building is pretty close to my ideal campaign.

I'm also pleased with the group of characters that the players have decided on. Some of the details are still being fleshed out, but so far we have the following: Neutral Good Gnome Oracle of Heavens, Lawful Good Elven Alchemist, Chaotic Neutral Elven Air Wizard (although I believe this is being changed to a Half-Elven Sorcerer with an Elemental bloodline), and Chaotic Good Human Ranger (I believe he's planning to multi-class with Fighter). Most are still tweaking their characters, so the exact composition is still up in the air.

We've got three of the four classic roles filled, and the fourth role of rogue doesn't appear to be that important in the Kingmaker campaign. The only question mark for me is the Alchemist, as I'm just not sure how he is going to fit into combat, but it should be interesting to find out!

I've already put more preparation into this game than any of my previous Magpie undertakings, even if you just count reading the massive Core Rulebook. In addition to that I've read the first Kingmaker module and assembled a collection of tools, including the following (note that this is a list of assembled stuff, not necessarily stuff that I went out and bought just for this game, although there's a lot of that in the list as well):

The Pathfinder hardcover books: Core Rules, Gamemastery Guide, Bestiary, and Advanced Players Guide
Pathfinder Gamemaster's Screen
Gamemastery Flip-Mats: River Crossing, Forest, and Bandit Outpost
Gamemastery Map Packs: Ruins and Ancient Forest
Gamemastery Item Cards: Kingmaker
Gamemastery Combat Pad
Pathfinder Adventure Paths: 31, 32, and 33
Pathfinder Chronicles: Guide to the River Kingdoms and Kingmaker Poster Map Folio
Chessex Battlemat
Staedtler Lumocolor non-permanent markers
Dungeon Tiles Master Set: The Dungeon
Dungeon Tiles: Harrowing Halls, Streets of Shadows, and Caves of Carnage
Dungeons & Dragons Starter Set (for the tokens)
Hero Lab software
Index Cards
A small netbook

In retrospect, that's a lot of stuff for something I'm not even sure is going to go beyond a few sessions, but some of it I already had (for example, the battlemat is something I've had for over a decade, yet has seen very little use), and most of the rest is stuff that I'll eventually find other uses for if this doesn't work out.

I plan to enter all the characters, and possibly NPCs, into Hero Lab so I can at least print out pretty character sheets for everyone, and possibly use the software on the netbook to keep track of NPCs during the game.

The netbook may end up becoming my control center for the campaign, as I'm thinking of playing some with theme music run from it as well. We'll see about that though, as my previous experiments with using music in RPGs just tended to annoy and distract the players. I'm thinking for now of just using an opening theme to let everyone know that we're starting and leaving it at that.

I've also created a campaign wiki on Obsidian Portal. I've been wanting to try out this tool for a while, and this gives me an excuse to do so. I don't know how much we'll end up using it, but I've had fun putting together the background material on it.